Mexican

The Gist
A pair of dice is rolled person-to-person around the table with the objective to beat (or tie) the last roll. The farther it goes, the harder it is to win. Bluffing is allowed so even with a losing roll you still have a chance to outwit your friend. Ideal for 4 to 6 players. Intense as a 2-player game. For more than 6 players consider adding another cup of dice.
Mexican
The Gist
Gameplay
Any person begins the game by rolling the dice with the cup, taking care to conceal the roll value.
The roller engages one-on-one with the first player clockwise by claiming a roll value.
That opponent has two options:
1) Pick up the dice cup, revealing the dice. If the value matches what the roller claimed, the roller wins and gets to roll again. If the value is different than claimed, the opponent wins, taking control of the dice and continuing play clockwise.
2) Pick up the dice and cup without looking at the dice. The opponent continues play clockwise and now must claim an equal or better roll than the last roller claimed (the roller may be forced to lie).
Rules
Standard rules in bold. “Nicknames” in quotes.
Ascending roll values…
- 31 = Sociable1
- 32 = Reverse
- 41 = Thumb-to-nose2
- 42 = Gals drink
- 43 = Guys drink
- 51 = Plague3
- 52
- 53
- 54
- 61
- 62
- 63
- 64
- 65 “Top Shelf”
- 11 “Snake Eyes”
- 22 “Ducks on a Pond”
- 33 “Skid Marks”
- 44 “Windows”
- 55 “Praise the Lord”
- 66 “Box Cars”
- 21 = Mexican4
1Everyone drinks
2Last player to put their thumb on their nose drinks
3First person to roll 51 gives any player the “Plague.” The “Plagued” player drinks whenever 51 is rolled. The “Plagued” player gets rid of it by rolling 51 themselves and assigns it to another player.
4Player gets to make/remove a rule.
Nuances
When a roller does not have to best a previous roll value it is called an open roll.
When a roller must best the previous roll value it is called a to-beat roll.
Standard rules get the roller off the hook of a to-beat roll and reset to an open roll. Yes, even verses a Mexican.
When a player fails to best a to-beat roll it is common practice to punish the loser. This means the dice and cup go back to the person who the roller did not best. For example, player 1 claims a 61, player 2 believes it and claims a 62 to player 3. Player 3 doesn’t believe player 2 and picks up the cup to reveal a 52. The dice and cup go back to player 1 for an open roll to punish the loser (player 2).
Traits
Gameplay
Any person begins the game by rolling the dice with the cup, taking care to conceal the roll value.
The roller engages one-on-one with the first player clockwise by claiming a roll value.
That opponent has two options:
1) Pick up the dice cup, revealing the dice. If the value matches what the roller claimed, the roller wins and gets to roll again. If the value is different than claimed, the opponent wins, taking control of the dice and continuing play clockwise.
2) Pick up the dice and cup without looking at the dice. The opponent continues play clockwise and now must claim an equal or better roll than the last roller claimed (the roller may be forced to lie).
Rules
Standard rules in bold. “Nicknames” in quotes.
Ascending roll values…
- 31 = Sociable1
- 32 = Reverse
- 41 = Thumb-to-nose2
- 42 = Gals drink
- 43 = Guys drink
- 51 = Plague3
- 52
- 53
- 54
- 61
- 62
- 63
- 64
- 65 “Top Shelf”
- 11 “Snake Eyes”
- 22 “Ducks on a Pond”
- 33 “Skid Marks”
- 44 “Windows”
- 55 “Praise the Lord”
- 66 “Box Cars”
- 21 = Mexican4
1Everyone drinks
2Last player to put their thumb on their nose drinks
3First person to roll 51 gives any player the “Plague.” The “Plagued” player drinks whenever 51 is rolled. The “Plagued” player gets rid of it by rolling 51 themselves and assigns it to another player.
4Player gets to make/remove a rule.
Nuances
When a roller does not have to best a previous roll value it is called an open roll.
When a roller must best the previous roll value it is called a to-beat roll.
Standard rules get the roller off the hook of a to-beat roll and reset to an open roll. Yes, even verses a Mexican.
When a player fails to best a to-beat roll it is common practice to punish the loser. This means the dice and cup go back to the person who the roller did not best. For example, player 1 claims a 61, player 2 believes it and claims a 62 to player 3. Player 3 doesn’t believe player 2 and picks up the cup to reveal a 52. The dice and cup go back to player 1 for an open roll to punish the loser (player 2).