Showing 65 rules
Accentuated
Must speak differently than you normally do during your turn.
Authentic
Drink a shot of tequila on a Mexican loss.
Baby Bottle
Must hold your drink with both hands when drinking.
Ballerinas
The players immediately to the left and right of the player who catches the ball must twirl 360 degrees on one foot right after the catch.
Blind roll
A roller may claim a value without looking at their own roll (it must equal or better the claimed value to be a winner).
Clean slate
Start the game with Mexican being the only active rule (players must win with Mexican to make additional rules).
Clueless
A player drinks double if they lose when bluffing a value that is lower than their actual roll.
Cocked-up
Drink if you roll stacked dice.
Come untied
Must beat a believed roll (cannot tie).
Contemptuous
Must sigh before drinking.
Crossed-toss
Must cross your eyes when throwing the ball.
Desperado
A roller may split snake eyes (11) or ducks-on-a- pond (22) in an attempt to get a Mexican (21). Show the doubles then roll one of the split die by hand for all to see. If the resulting combined roll is another double, then roll again. If the resulting combined roll is a Mexican, the roller advances that roll in plain view to the next player. If Mexican is not attained, the roller drinks double the stakes.
Dice-lexia
Must say the lower die first.
Drawn in
FORMATION ACTION: a request to shrink the circle by taking an number of steps inward.
Ecstasy
Must make a sound of rapturous delight when catching the ball.
Expelled
Cannot burp during play.
Flamingo
Must stand on one foot when the ball is in play.
Flirt
Must wink at someone before drinking.
From Your Wicket
Must toss the ball in-between your legs from behind.
Gift of the Gander
The first player someone looks at after drinking must say “nicely done.”
Golden sombrero
When a player loses 4 times in a row the roller must reverse the direction of play with a Blind roll.
Headrest
Must hold your drink on top of your head during play.
Hook shot
Players must throw by extending their throwing arm to the side and bringing it back over their head when releasing the ball.
Hot potato
Cannot hold the ball for more than 3 seconds (must either toss to another person or repeatedly up in the air to oneself).
Incognito
Cannot use any player’s first name.
Juggler
A player must switch their drink to their other hand immediately after throwing the ball.
Keep it clean
Cannot swear.
Klutz
Cannot spill or dribble your drink.
Knee-rest
Must take a knee and rest your drink on top of the other during play.
Known sender
Must say the name of the person who threw you the ball upon catching it.
Manners
May not place your elbows on the table.
Mexican standoff
When a Mexican is rolled trying to beat a Mexican, the roller must lift the cup and both players who rolled Mexican must drink together.
Out-of-your-depth
Must keep one eye closed when the ball is in play.
Palm springs
Must throw the ball holding it palm down.
Peep show
Reveal a 1 when claiming a roll and the opponent must take a drink for getting a glimpse.
Pointless
Cannot point at anything with your finger.
Polite
Must say ‘thank you’ when catching the ball.
Post-tap
Must tap your drink once on the table after taking any drink.
Pre-tap
Must tap your drink once on the table before taking any drink.
Progression
Loser consumes the number of drinks equal to the number of previous players who rolled in succession without losing.
Punish-the-loser
When a player bluffs and loses against a ‘to-beat’ roll, the dice and cup go back to the player before the loser.
Purist
Roll nicknames are not allowed (offender must drink).
Reform
FORMATION ACTION: a request to restore the shape of the circle should it become oblong or the spacing between players is uneven.
Rookie mistake
A player drinks double if they lose when bluffing and their actual roll is a rule that would have gotten them off the hook.
Scramble
Players must slowly walk (at the same pace) the perimeter of the circle in the requested direction (clockwise or counter-clockwise) during play.
Sea legs
Imagine the circle is a platform floating on water and all players must lean to-and-fro with the waves relative to the ball-possessor’s lead during play.
Selfish
Cannot say any form of ‘you’.
Selfless
Cannot say any form of ‘I’.
Shuffle
FORMATION ACTION: a request to re-arrange the order of players in the circle.
Singularity
Must swear once (and only once) during your turn.
Sloppy dice
A player who drops the die/dice off the table must roll it/them by hand and drink that amount.
Sloppyspeak
Cannot say ‘um’.
Strict
Rules do not get the roller off the hook (a player may choose to show and apply a rule on a ‘to-beat’ roll, but must drink and be punished if the roll does not beat the incoming roll).
Stronghold
Must hold your drink with your strong hand.
Taken aback
FORMATION ACTION: a request to expand the circle by taking a number of steps backward.
Tempted
Must show one of the die of your claimed roll when asked.
Tipsytoes
Must stand on the tips of your toes when throwing the ball.
Toothless
Must cover your teeth with your lips when speaking on your turn.
Triple D
Cannot say ‘drink’, ‘drank’ or ‘drunk’.
Unbroken-wind
Cannot fart during play.
Understood
Cannot say ‘you know’.
Valleyspeak
Cannot say ‘like’.
Ventriloquist
Must perform ventriloquism when speaking on your turn.
Wander
All players randomly walk around inside the circle during play.
Weakling
May only use your weak hand to drink.